//<continuation number="2080">



chapter main
{

	if($GameStart != 1)
	{
		$GameName = ModuleFileName();
		$GameContiune = 1;
		Reset();
	}

}


scene b3_03_06.nss_MAIN
{
//ݒ
	if(($SYSTEM_skip && #SYSTEM_skip_express && $AllRead) || ($SYSTEM_skip && #SYSTEM_skip_express && #SYSTEM_skip_absolute)){
		SkipOut();
	}else{
		$MainGameName="@->"+$GameName;
		call_scene $MainGameName;
		GameMainSet();
	}

//IXNvgyуtOݒ
	//Cxgbf
	#ev_z1_05_~a퓬=true;
	#ev_z1_05_~a퓬=true;
	#ev_a1_01_01c_~o_b=true;
	#ev_z2_04_{{ԓc_d=true;

	//[gtOAIAGameName
	$PreGameName = $GameName;
	$GameName = "b3_03_07.nss";

}


scene b3_03_06.nss
{

	//V[̓ɕKLq
	$XNvgo[W = "  Version $Revision: 38 $";
	$\ = ModuleFileName();
	$\ = $SYSTEM_present_process;
	SystemInit();


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
//b3_03_06.nss
//sts[t
//Ot@C	"b3_03_05a.nss"

	PrintBG("wiO",30000);
	CreateColorSP("P", 25000, "BLACK");
	Delete("wiO");

	SoundPlay("@smgm15",0,1000,true);


	CreateBG("Gwi50",100, center, middle, "bg12200_2_hO.jpg");
	Fade("Gwi50",0,1000,null,true);

	DrawTransition("P", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("P");



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text901]
@h̗ւƉAցB

</PRE>
	SetText();
	TypeBegin1(200,200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateColorSP("P", 25000, "BLACK");
	DrawTransition("P", 1000, 0, 1000, 100, null, "cg/data/right_blind_3.png", true);

	CreateBG("Gwi50",50, center, middle, "bg16203_2_OEߏ莆.jpg");
	Fade("Gwi50",0,1000,null,true);

	DrawTransition("P", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("P");


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text002]
//ylz
<voice name="l" class="l" src="b303/0600010sy">
uccH
@wjCAgp֎~xHv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010001]
//yJ΁z
<voice name="J" class="J" src="b303/0600020ku">
uw{Ajp̂Ɓxv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\




//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010002]
//ylz
<voice name="l" class="l" src="b303/0600030sy">
u₿ƁI
@ȂōjƂIHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010003]
//yJ΁z
<voice name="J" class="J" src="b303/0600040ku">
u΂ĂȂǂ܂v

//ylz
<voice name="l" class="l" src="b303/0600050sy">
u▾炩ɏ΂v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010004]
//yJ΁z
<voice name="J" class="J" src="b303/0600060ku">
u葁s܂傤B
@̉ɊԂɍ܂v

//ylz
<voice name="l" class="l" src="b303/0600070sy">
uccłccv

@œ̖ϑzN\\

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010005]
//yJ΁z
<voice name="J" class="J" src="b303/0600080ku">
uvłB
@́AȂɏP肵܂v

//ylz
<voice name="l" class="l" src="b303/0600090sy">
ucczgHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010006]
//yJ΁z
<voice name="J" class="J" src="b303/0600100ku">
u񑩂܂v

@񑩁A˂cc

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 2000, 0, null);


	CreateColorSP("Q", 25000, "BLACK");
	DrawTransition("Q", 1000, 0, 1000, 100, null, "cg/data/right_blind_3.png", true);

	Fade("@box11", 0, 0, null, false);
	Fade("@t[", 0, 0, null, true);

	CreateColorSP("P", 5000, "BLACK");
	Delete("Q");



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010007]
@Ȃ񂩌ȗ\oAI͒EߏցB

</PRE>
	SetText();
	TypeBegin4();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateSE("SE05","sel__񂹂02");
	MusicStart("SE05",0,1000,0,1000,null,false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010008]
@ւɎԎāAC̔JB

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateBG("Gwi50",100, center, middle, "bg16110_2_򏗓.jpg");
	Fade("Gwi50",0,1000,null,true);

	CreateSE("SE06","se__CJ01");
	MusicStart("SE06",0,1000,0,1000,null,false);


	DrawTransition("P", 1000, 1000, 0, 100, null, "cg/data/left_blind_3.png", true);
	Delete("P");

//[SEFse[_͋C_C
//C
	CreateSE("SE01","se[_͋C_C");
	CreateSE("SE10","se__C05");
	MusicStart("SE01",200,1000,0,1000,null,false);
	MusicStart("SE10",1500,1000,0,1000,null,true);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text020]
//ylz
<voice name="l" class="l" src="b303/0600110sy">
uI@LbIv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010009]
@JEɌ̂́AhȘIVCB

@PȂ鍇ĥ܂\\ăxȂB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010010]
@Ɓ\\

//y{{z
<voice name="{{" class="{{" src="b303/0600120my">
uH@Aׂj̐ccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010011]
@QB

@̐́cc{{H

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010012]
//y{{z
<voice name="{{" class="{{" src="b303/0600130my">
uAccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010013]
//y{{z
<voice name="{{" class="{{" src="b303/0600140my">
uɒjȂǁA蓾ȂbI
@ȂǎדI@Aד̋ɂ݃bIIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010014]
//y{{z
<voice name="{{" class="{{" src="b303/0600150my">
u̓bI
@ׂɂăbI
@`mbIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010015]
@cc[ƁB

@Ȃ񂩖ʓ|ÂɂƂ\\

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//J
//[SEFse__CJ01
	CreateSE("SE01","se__CJ01");
	MusicStart("SE01",0,1000,0,1000,null,false);

	Wait(300);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text030]
//yJ΁z
<voice name="J" class="J" src="b303/0600160ku">
uIULv

//ylz
<voice name="l" class="l" src="b303/0600170sy">
uccv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm10", 2000, 0, null);


	SoundPlay("@smgm14",0,1000,true);


	StC(1800, @0, @0, "st_ʏ_C_normal.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010016]
//yJ΁z
<voice name="J" class="J" src="b303/0600180ku">
uw܂傤Hv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//񉉏oF[08/08/19]
//	SetKwR(1800,@0, @0);
//	KwR(@0,@0,"cg/kw/kw{{G_ω2_C_gag.png");
//	FadeKwR( 300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010017]
//y{{z
<voice name="{{" class="{{" src="b303/0600190my">
uނ\\\\\\\\\\\\bIIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteKwR(300,false);


	StC(1800, @0, @0, "st_ʏ_C_hard.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010018]
//yJ΁z
<voice name="J" class="J" src="b303/0600200ku">
u̐́\\Hv

//ylz
<voice name="l" class="l" src="b303/0600210sy">
uBCɂȂقv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ʏ_C_normal.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010019]
//yJ΁z
<voice name="J" class="J" src="b303/0600220ku">
uccłˁv

@CȂB

@܁A͂Ƃā\\

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010020]
@w͏B

@łȁB

@B

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 1000, 0, null);


	StC(1800, @0, @0, "st_ω_C_shock2.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010021]
//yJ΁z
<voice name="J" class="J" src="b303/0600230ku">
uȁAȂɂ\\v

@cc܂I

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SoundPlay("@smgm16",0,1000,true);


	StC(1800, @0, @0, "st_ω_C_ero.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text040]
//yJ΁z
<voice name="J" class="J" src="b303/0600240ku">
ú\\\\\\
@A\\\\bIIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//񉉏oF[08/08/19]
//	SetKwR(1800,@0, @0);
//	KwR(@0,@0,"cg/kw/kw{{G_ω2_C_angry.png");
//	FadeKwR( 300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010022]
//y{{z
<voice name="{{" class="{{" src="b303/0600250my">
uȂȂȂȁ\\ȂłƁ[Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text043]
//yJ΁z
<voice name="J" class="J" src="b303/0600260ku">
uŁ\\Ał\\ā\\
@Ƃ̂́\\ႾČȂłIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//񉉏oF[08/08/19]
//	KwR(@0,@0,"cg/kw/kw{{G_ω2_C_pinch.png");
//	Fade2KwR(300,true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010023]
//y{{z
<voice name="{{" class="{{" src="b303/0600270my">
uȂɂIH
@˂ȂɂƂĂłbIHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ω_C_gag.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010024]
//yJ΁z
<voice name="J" class="J" src="b303/0600280ku">
u\\ȁ\\Iv

//ylz
<voice name="l" class="l" src="b303/0600290sy">
uXg\\\\\\\\bvIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteKwR(300,false);
	StC(1800, @0, @0, "st_ω_C_shock2.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text047]
//yJ΁z
<voice name="J" class="J" src="b303/0600300ku">
u͂\\A͂\\A͂\\v

//ylz
<voice name="l" class="l" src="b303/0600310sy">
uYꂽ̂H
@IPȂĖ񑩂Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ʏ_C_pinch.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text049]
//yJ΁z
<voice name="J" class="J" src="b303/0600320ku">
uccłv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//񉉏oF[08/08/19]
//	SetKwR(1800,@0, @0);
//	KwR(@0,@0,"cg/kw/kw{{G_ω2_C_angry.png");
//	FadeKwR( 300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010025]
//y{{z
<voice name="{{" class="{{" src="b303/0600330my">
uPȂā\\܂Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//񉉏oF[08/08/19]
//	KwR(@0,@0,"cg/kw/kw{{G_ω2_C_pinch.png");
//	Fade2KwR( 300, true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010026]
//y{{z
<voice name="{{" class="{{" src="b303/0600340my">
u\\tCvIHv

//y{{z
<voice name="{{" class="{{" src="b303/0600350my">
u͂I@AEI
@IccЂƎvɁcc_Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	SetVolume("@smgm*", 200, 0, null);
	SetVolume("SE10", 200, 0, null);

	StC(1800, @0, @0, "st_ʏ_C_hard.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010027]
//yJ΁z
<voice name="J" class="J" src="b303/0600360ku">
u邳v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	DeleteStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010028]
@ƁAǂô̈ꂽXCb`B

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteKwR(100,true);

//ǁ[
//[SEFse퓬__05
	CreateSE("SE02","se퓬__05");
	CreateSE("SE03","se[_MO_҂[");

	CreateSE("SE01","se_Ɠd_R[_[XCb`on");
	MusicStart("SE01",0,1000,0,1000,null,false);

	CreateEV("GCxg10", 1000, @0, @0, "ev_z2_04_{{ԓc_d.jpg");
	CreateEV("GCxg20", 1000, @0, @0, "ev_z2_04_{{ԓc_d.jpg");
	CreateEV("GCxg30", 1000, @0, @0, "ev_z2_04_{{ԓc_d.jpg");
	Fade("GCxg10", 300, 1000, null, false);

	Wait(300);

	CreateColorEXadd("GtFNg", 3000, "#FF6600");
	CreateColorEXadd("GtFNg2", 10000, "#A04000");
	CreateColorEXadd("GtFNg3", 3000, "WHITE");
	CreateColorEXadd("GtFNg4", 3000, "#FF6600");
	CreateColorEX("GtFNg5", 200, "WHITE");
	Request("GtFNg5", SubRender);
	CreateColorEXadd("GtFNg6", 15000, "WHITE");

	MusicStart("SE02",0,1000,0,1000,null,false);

	Fade("GtFNg2", 0, 700, null, true);
	DrawTransition("GtFNg2", 300, 0, 1000, 100, null, "cg/data/upl_1_0.png", false);
	Fade("GtFNg2", 50, 0, null, true);

	Fade("GtFNg", 0, 200, null, true);
	DrawTransition("GtFNg", 300, 0, 1000, 100, null, "cg/data/upl_0_0.png", false);

	Fade("GtFNg4", 0, 200, null, true);
	DrawTransition("GtFNg", 200, 0, 600, 100, null, "cg/data/upl_0_0.png", false);

	Fade("GtFNg4", 50, 800, null, true);
	FadeDelete("GtFNg4", 200, false);

	Fade("GtFNg2", 0, 1000, null, true);
	DrawTransition("GtFNg2", 300, 0, 1000, 100, null, "cg/data/upl_1_0.png", false);

	Fade("GtFNg6", 50, 200, null, true);



	FadeDelete("GtFNg6", 500, false);

	Fade("GtFNg5", 0, 300, null, true);
	DrawTransition("GtFNg5", 1700, 1000, 0, 100, null, "cg/data/effect_0_0.png", false);

	FadeDelete("GtFNg", 1000, false);
	FadeDelete("GtFNg2", 1000, false);
	FadeDelete("GtFNg3", 1000, false);
	FadeDelete("GtFNg4", 1000, false);

	FadeDelete("GtFNg5", 1500, false);


	MusicStart("SE03",0,1000,0,1000,null,false);

	Move("GCxg10", 300, @0, @600, Dxl1, true);
	Shake("GCxg10", 300, 6, 0, 0, 0, 500, null, false);

	Fade("GCxg20", 300, 1000, null, false);
	Shake("GCxg20", 500, 6, 0, 0, 0, 500, null, false);
	Move("GCxg20", 500, @0, @600, Dxl1, true);

	Fade("GCxg30", 300, 1000, null, false);
	Shake("GCxg30", 1000, 6, 0, 0, 0, 500, null, false);
	Move("GCxg30", 1000, @0, @600, Dxl1, false);


	CreateBG("Gwi51", 100, Center, Middle, "bg26200_2_󉓌i.jpg");
	Fade("Gwi51", 0, 1000, null, true);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text060]
//y{{z
<voice name="{{" class="{{" src="b303/0600370my">
uႠIIv

//ylz
<voice name="l" class="l" src="b303/0600380sy">
ucc񂾁v

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010029]
//yJ΁z
<voice name="J" class="J" src="b303/0600390ku">
u`΍dłĐ\\v

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	FadeDelete("GCxg*", 300, true);

	CreateSE("SE20","se_͋C_̗₽");
	MusicStart("SE20",0,1000,0,1000,null,true);


	StC(18000, @0, @-200, "st{{G_ω_C_happy.png");
	Rotate("@StC*", 0, @0, @0, @180, null,true);
	Move("@StC*", 300, @0, @-50, Dxl2, false);
	FadeStC(300, true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010030]
//y{{z
<voice name="{{" class="{{" src="b303/0600400my">
uI
@Ă炱Iv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010031]
//y{{z
<voice name="{{" class="{{" src="b303/0600410my">
uĂ\I
@wChECEWpx̂ȁ\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010032]
//yJ΁z
<voice name="J" class="J" src="b303/0600420ku">
u₠v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//[SEFse퓬_U_Ί03
	CreateSE("SE04","se퓬_U_Ί03");
	MusicStart("SE04",0,1000,0,1000,null,false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010033]
@Ί킪ԁB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("SE20", 2000, 0, null);


//[SEFse[_MO_I
	CreateSE("SE05","se[_MO_I");
	MusicStart("SE05",0,1000,0,1000,null,false);

	StC(18000, @0, @-200, "st{{G_ω_C_sad.png");
	Rotate("@StC*", 0, @0, @0, @180, null,true);
	Move("@StC*", 0, @0, @-50, null, true);
	FadeStC(0, false);
	Shake("@StC*", 500, 5, 5, 0, 0, 500, null, false);
	Wait(300);
	DeleteStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text070]
//y{{z
<voice name="{{" class="{{" src="b303/0600430my">
uIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010034]
@ҊԂɖB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010035]
@ڂ𔍂ėB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//[SEFse__C04
	CreateSE("SE01","se__C04");
	CreateSE("SE10","se__C05");
	MusicStart("SE01",0,1000,0,1000,null,false);
	MusicStart("SE10",3000,1000,0,1000,null,true);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text073]
@ǂρ[B

//yJ΁z
<voice name="J" class="J" src="b303/0600440ku">
uccccłv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	FadeDelete("Gwi51", 300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text075]
//ylz
<voice name="l" class="l" src="b303/0600450sy">
u₢B񂾂́v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	SoundPlay("@smgm15",0,1000,true);


	StC(1800, @0, @0, "st_ʏ_C_hard.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010036]
//yJ΁z
<voice name="J" class="J" src="b303/0600460ku">
u_ʂłv

@B

//ylz
<voice name="l" class="l" src="b303/0600470sy">
uĂȀΊ͂ǂH
@ƁAȔjgbvȂāccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ʏ_C_pride.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010037]
//yJ΁z
<voice name="J" class="J" src="b303/0600480ku">
u閧m肽łHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text080]
//ylz
<voice name="l" class="l" src="b303/0600490sy">
uccccAς߂Ƃ܂v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\




//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010038]
@Ȃ񂩃JIX߂ē肭ȂB

@A[ǂ͊댯Ɩ{\ĂB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ω_C_hard.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010039]
//yJ΁z
<voice name="J" class="J" src="b303/0600500ku">
uł́A߂ā\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ω_C_normal.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010040]
//yJ΁z
<voice name="J" class="J" src="b303/0600510ku">
uw܂傤Hv

//ylz
<voice name="l" class="l" src="b303/0600520sy">
uHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010041]
//yJ΁z
<voice name="J" class="J" src="b303/0600530ku">
uw܂傤Hv

//ylz
<voice name="l" class="l" src="b303/0600540sy">
u₾AwāHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010042]
//yJ΁z
<voice name="J" class="J" src="b303/0600550ku">
uIUL̔włv

//ylz
<voice name="l" class="l" src="b303/0600560sy">
uȂŁHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010043]
//yJ΁z
<voice name="J" class="J" src="b303/0600570ku">
u܊płv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text090]
@Ȃɂ܊pȂ̂B

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010044]
@ĂA|B

@ȂɂAPꂩ΂肾cc

//ylz
<voice name="l" class="l" src="b303/0600580sy">
uςAŐ􂤁v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010045]
//yJ΁z
<voice name="J" class="J" src="b303/0600590ku">
uɁ\\v

//ylz
<voice name="l" class="l" src="b303/0600600sy">
uccH@A\\Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text100]
@Rc͎ȂB

@͗L킳ڋ߂ƁAI̔w􂢎n߂B

//ylz
<voice name="l" class="l" src="b303/0600610sy">
uށccccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010046]
//yJ΁z
<voice name="J" class="J" src="b303/0600620ku">
uccccv

//ylz
<voice name="l" class="l" src="b303/0600630sy">
uccccv

@̂܂܁AwCB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetKwC(1800, @0, @0);

	KwC(@0,@0,"cg/kw/kw_ω_C_normal.png");
	FadeKwC( 300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010047]
//yJ΁z
<voice name="J" class="J" src="b303/0600640ku">
uɂȂłHv

//ylz
<voice name="l" class="l" src="b303/0600650sy">
u傤ǁv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010048]
//yJ΁z
<voice name="J" class="J" src="b303/0600660ku">
u͂v

//ylz
<voice name="l" class="l" src="b303/0600670sy">
uccccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010049]
//yJ΁z
<voice name="J" class="J" src="b303/0600680ku">
uccccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteKwC(300,false);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text110]
@B<k>
@ǂ~łB

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetKwC(1800, @0, @0);
	KwC(@0,@0,"cg/kw/kw_ω_C_sad.png");
	FadeKwC( 300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010050]
//yJ΁z
<voice name="J" class="J" src="b303/0600690ku">
úccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010051]
//yJ΁z
<voice name="J" class="J" src="b303/0600700ku">
úA݂܂łB
@Ȃ荇hɌĂŁAȃLmRHׂāAꂩ̎̎ɂā\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010052]
//yJ΁z
<voice name="J" class="J" src="b303/0600710ku">
u{Ă܂Hv

//ylz
<voice name="l" class="l" src="b303/0600720sy">
uccAŏ͕肵ǁv

//ylz
<voice name="l" class="l" src="b303/0600730sy">
uł܁A߃[hĂcc
@ꂪVA傤ȂHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010053]
//yJ΁z
<voice name="J" class="J" src="b303/0600740ku">
ûƁ\\ȂłĂ܂Hv

//ylz
<voice name="l" class="l" src="b303/0600750sy">
uȂāAȁ\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteKwC(300,false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010054]
@₢B

@Ȃ񂩁ACɓO͂[sǁB

@ۂɈꏏɓĂ݂ƁAȐSz͞XĴȂȂAƂƒpȂB

@܁AmɂȂƂ̂郄cB<k>
@łAޏ͔ޏȂɐMOĂ邵AԈ炿Ǝӂ邱Ƃł̂B

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//[SEFse[_MO_04@[vƂ
	CreateSE("SE01","se[_MO_04");
	MusicStart("SE01",3000,1000,0,1000,null,true);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010055]
@\Ǝŗ}񂾂B

@wʂɗĂ邵B

@܂ł̂Ƃ͎ӂĂ邵B

@_炩B<k>_炩B

@cc_炩H

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 200, 0, null);
	SetVolume("SE10", 200, 0, null);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text130]
//ylz
<voice name="l" class="l" src="b303/0600760sy">
uāAʂIv

//ylz
<voice name="l" class="l" src="b303/0600770sy">
uȁ\\
@Ȃɂ̊GIHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("SE01", 2000, 0, null);


	BuC(3800, @0, @0, "bu_ω_C_gag.png");
	Zoom("@BuC*", 0, 1200, 1200, null, true);
	Zoom("@BuC*", 300, 1000, 1000, Dxl1, false);
	FadeBuC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010056]
//yJ΁z
<voice name="J" class="J" src="b303/0600780ku">
uA\\
@́ÁAĝ\\v

//ylz
<voice name="l" class="l" src="b303/0600790sy">
uƁI@ȂɁH@IHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010057]
//yJ΁z
<voice name="J" class="J" src="b303/0600800ku">
uAȂ́\\\\\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	Shake("@BuC*", 300, 5, 0, 0, 0, 500, null, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0417757]
//yJ΁z
<voice name="J" class="J" src="b303/0600810ku">
u킵ɁIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateSE("SE05","se[_͋C_C.ogg");
	MusicStart("SE05",0,1000,0,1000,null,false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010058]
//ylz
<voice name="l" class="l" src="b303/0600820sy">
uccccccccv

//ylz
<voice name="l" class="l" src="b303/0600830sy">
ucccccccc͂Hv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("SE05", 800, 0, null);

	SoundPlay("@smgm16",0,1000,true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010059]
//yJ΁z
<voice name="J" class="J" src="b303/0600840ku">
uccAcc
@킵ccƂccȁccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	BuC(3800, @0, @0, "bu_ω_C_ero.png");
	FadeBuC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010060]
//yJ΁z
<voice name="J" class="J" src="b303/0600850ku">
u炵ccłcc
@RccAAccccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//ΊA^bN
	BuC(3800, @0, @0, "bu_ω_C_gag.png");
	Shake("@BuC*", 300, 10, 0, 0, 0, 500, null, false);
	FadeBuC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text140]
//yJ΁z
<voice name="J" class="J" src="b303/0600860ku">
uE邵Iv

//ylz
<voice name="l" class="l" src="b303/0600870sy">
uIHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteBuC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010061]
@I<k>
@ȂłȂIH

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//oV[II
//[SEFse__C06
	CreateSE("SE01","se__C06");
	MusicStart("SE01",0,1000,0,1000,null,false);

	CreateTextureSP("~", 50, Center, Middle, "cg/bg/bg16110_2_򏗓.jpg");
	CreateTextureSP("~", 15000, Center, Middle, "cg/bg/bg16110_2_򏗓.jpg");
	DrawTransition("~", 0, 800, 800, 200, null, "cg/data/up_1_0.png", true);


	Shake("Gwi50", 500, 0, 10, 0, 0, 500, null, false);
	Shake("~", 500, 0, 10, 0, 0, 500, null, false);

	CreateColorEXadd("r[", 19000, "WHITE");
	CreateColorEXadd("r[2", 19000, "WHITE");
	Fade("r[", 0, 1000, null, true);
	DrawTransition("r[", 200, 0, 250, 100, Dxl2, "cg/data/out_tline_0.png", false);
	Fade("r[2", 0, 800, null, true);
	DrawTransition("r[2", 200, 0, 250, 100, Dxl2, "cg/data/out_tline_0.png", false);
	FadeDelete("r[2", 1000, false);
	DrawTransition("r[", 1500, 800, 0, 200, Axl2, "cg/data//up_1_0.pn", false);
	FadeDelete("r[", 1500, false);

	Wait(500);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text143]
//ylz
<voice name="l" class="l" src="b303/0600880sy">
uI
@ƁAIv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	FadeDelete("~", 0, true);
	FadeDelete("~", 0, true);

	StC(1800, @0, @0, "st_ω_C_gag.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010062]
//yJ΁z
<voice name="J" class="J" src="b303/0600890ku">
uccɂ́ccłIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010063]
//yJ΁z
<voice name="J" class="J" src="b303/0600900ku">
uj́ccAA~]ccUcc
@ccFd|ccȂāccȂbIIv

//ylz
<voice name="l" class="l" src="b303/0600910sy">
uFd|IH
@Ƒ҂āI@̂ĂȂȁ\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010064]
//yJ΁z
<voice name="J" class="J" src="b303/0600920ku">
uƂv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(300, false);


//[SEFse퓬_U_03
	CreateSE("SE01","se퓬_U_03");
	MusicStart("SE01",0,1000,0,1000,null,false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0017764]
//ylz
<voice name="l" class="l" src="b303/0600930sy">
ubI@\\Xgbv[Iv

//ylz
<voice name="l" class="l" src="b303/0600940sy">
uANI
@Nā\\v

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 1000, 0, null);

	CreateSE("SE03","se퓬_U_lA");
	MusicStart("SE03",0,1000,0,1000,null,false);

	CreateColorEXadd("tbV", 15000, "YELLOW");
	Fade("tbV",100,700,null,true);
	Fade("tbV",500,0,null,true);
	Delete("tbV");


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010065]
//y~z
<voice name="~" class="~" src="b303/0600950mi">
uĂ΂Ĕтłā\\\\v

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//L[
//ٕς@m~AzELŔэł

//[SEFse[_MO_L[01
	CreateSE("SE01","se[_MO_L[01");
	MusicStart("SE01",0,1000,0,1000,null,false);


	CreateBG("Gwi51", 5000, Center, Middle, "bg26200_2_󉓌i.jpg");
	Fade("Gwi51", 300, 1000, null, true);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text160]
//ylz
<voice name="l" class="l" src="b303/0600960sy">
uH@́cćHIv

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	SoundPlay("@smgm03",0,1000,true);


//[SEFse퓬__a03
	CreateSE("SE01","se퓬__a03");
	MusicStart("SE01",0,1000,0,1000,null,false);

	CreateEV("GCxg500", 6000, @-200, @-100, "ev_z1_05_~a퓬.png");
	Move("GCxg500", 200, @200, @100, Dxl2, false);
	Fade("GCxg500",200,1000,null,true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text161]
//y~z
<voice name="~" class="~" src="b303/0600970mi">
u񂶂ႶႩ\\\\IIv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text162]
//ylz
<voice name="l" class="l" src="b303/0600980sy">
u~IIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010066]
//y~z
<voice name="~" class="~" src="b303/0600990mi">
uIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010067]
//yJ΁z
<voice name="J" class="J" src="b303/0601000ku">
uIIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text165]
//y~z
<voice name="~" class="~" src="b303/0601010mi">
uǂIv

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//ǂ[
//[SEFse[_MO_ǂ[
	CreateSE("SE01","se[_MO_ǂ[");
	CreateSE("SE02","se퓬_U_Ί01");
	MusicStart("SE01",0,1000,0,1000,null,false);
	MusicStart("SE02",0,1000,0,1000,null,false);

	Move("GCxg500", 200, @400, @200, Axl2, false);

	CreateColorSPadd("P", 7000, "WHITE");
	DrawTransition("P", 200, 0, 1000, 100, Axl3, "cg/data/out_zoom_0.png", true);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text166]
@QI<k>
@~̂AΊɓ\\I

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateSE("SE02","se퓬_U_Ί05");
	MusicStart("SE02",0,1000,0,1000,null,false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010068]
@eɌĴ낤B<k>
@͂ɗ߂AB

@ccāAȐΓIH

@EǂȂAI͕KɃ~{B

//ylz
<voice name="l" class="l" src="b303/0601020sy">
u~I@vbIHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	StC(1800, @0, @0, "st~_ω__happy.png");
	FadeStC(0, true);

	Delete("GCxg*");
	Delete("Gwi51");

	SetVolume("SE02", 1000, 0, null);

	FadeDelete("P", 1000, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010069]
//y~z
<voice name="~" class="~" src="b303/0601030mi">
ú[Iv

//ylz
<voice name="l" class="l" src="b303/0601040sy">
ú[I@ȂāI
@vHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010070]
//y~z
<voice name="~" class="~" src="b303/0601050mi">
uƂЂЂ肷Iv

//ylz
<voice name="l" class="l" src="b303/0601060sy">
uЂЂHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st~_ʏ__happy.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010071]
//y~z
<voice name="~" class="~" src="b303/0601070mi">
ułvI
@ΎIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text180]
@͖IɎhꂽƂ́\\<k>
@ȂėVɒĂꍇȂB

//ylz
<voice name="l" class="l" src="b303/0601080sy">
uƂPҍsāA\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010072]
//y~z
<voice name="~" class="~" src="b303/0601090mi">
u[ԁI
@~̓̓]Eɓ܂ĂȂIv

//ylz
<voice name="l" class="l" src="b303/0601100sy">
uzgccHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(160, true);

	StL(1400, @50, @0, "st~_ʏ__happy.png");
	StR(1600, @0, @0, "st_ʏ_C_normal.png");
	FadeStL(240, false);
	FadeStR(240, false);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text190]
//yJ΁z
<voice name="J" class="J" src="b303/0601110ku">
u{łB
@~̓ẂApLPt@TEXłv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @50, @0, "st~_ω__shock.png");
	FadeStL(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010073]
//y~z
<voice name="~" class="~" src="b303/0601120mi">
uI@ׂIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @50, @0, "st~_ω__pinch.png");
	FadeStL(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010074]
//y~z
<voice name="~" class="~" src="b303/0601130mi">
ú[I
@͂悭ALqR߂ȁIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010075]
//yJ΁z
<voice name="J" class="J" src="b303/0601140ku">
u߂ĂȂǂ܂v

//y~z
<voice name="~" class="~" src="b303/0601150mi">
uꂶȂɂ[Iv

//ylz
<voice name="l" class="l" src="b303/0601160sy">
uFd|ǂƂĂǁv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StR(1600, @0, @0, "st_ʏ_C_hard.png");
	FadeStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010076]
//yJ΁z
<voice name="J" class="J" src="b303/0601170ku">
uށccccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateEV("GCxg500", 6000, Center, Middle, "ev_a1_01_01c_~o_b.jpg");
	Fade("GCxg500",0,1000,null,true);

//[SEFse[_MO_~
	CreateSE("SE01","se[_MO_~");
	MusicStart("SE01",0,1000,0,1000,null,false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010077]
//y~z
<voice name="~" class="~" src="b303/0601180mi">
u݁\\\\Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStL(0, false);
	DeleteStR(0, true);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010078]
//yJ΁z
<voice name="J" class="J" src="b303/0601190ku">
uႠv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	FadeDelete("GCxg500", 300, false);
	StL(1400, @50, @0, "st~_ω__smell.png");
	FadeStL(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010079]
//y~z
<voice name="~" class="~" src="b303/0601200mi">
u񂭂ccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @50, @0, "st~_ω__pinch.png");
	FadeStL(300, false);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010080]
//y~z
<voice name="~" class="~" src="b303/0601210mi">
uقƂI
@LqRxĂ낤ēՂՂ񂷂邺Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StR(1600, @0, @0, "st_ʏ_C_hard.png");
	FadeStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010081]
//yJ΁z
<voice name="J" class="J" src="b303/0601220ku">
uށccOv

//ylz
<voice name="l" class="l" src="b303/0601230sy">
uOAȂāv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 5000, 0, null);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text210]
@܂AwL]X[p[ϑz͂̔ŌȏǂɂȂĂ܂A݂ȓFd|悤ȂĔz̊ԈႢȂ͓̂RB

@[Aēɓ\ĂujCAgp֎~v̒莆AV}篗pӂ񂶂ccH

@Agp֎~̂͂̒jɁA{{ĂH

@ccA҂āB

//ylz
<voice name="l" class="l" src="b303/0601240sy">
ů̎ŁA݂苴ǂƂĂ̂́Hv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	SoundPlay("@smgm14",0,1000,true);


	DeleteStL(160, false);
	DeleteStR(160, true);
	StCL(1800, @0, @0, "stK[lbg_ω__normal.png");
	StCR(1600, @0, @0, "stXsJ_ω__hard.png");
	FadeStCL(240, false);
	FadeStCR(240, false);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text320]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601250ga">
u̕sƁA݂苴ʂł͂Ȃł傤Hv

//ylz
<voice name="l" class="l" src="b303/0601260sy">
uH@K[lbgH
@āAXsJ\\Iv

//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601270sp">
uAPɂȂɓoĂ̂v

//y~z
<voice name="~" class="~" src="b303/0601280mi">
uo񂶂Ȃ[I
@`̂Ƃ߂Iv

//ylz
<voice name="l" class="l" src="b303/0601290sy">
u[ƁÁAAH
@݂苴ʂĂ̂́Am\\v

//ylz
<voice name="l" class="l" src="b303/0601300sy">
u݂苴ŃhLhL̂Aꏏɂlւ̃hLhLƊႢĂccHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStCL(160, false);
	DeleteStCR(160, true);

	StC(1800, @0, @0, "st_ω_C_pinch.png");
	FadeStC(240, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text220]
//yJ΁z
<voice name="J" class="J" src="b303/0601310ku">
uccccv

@͖ٔB

@܁AIɑ΂ĂイuhLhL܂HvĐuĂAȂ񂾂낤ǁB

//ylz
<voice name="l" class="l" src="b303/0601320sy">
uŁH@uƂ񂾁Hv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ω_C_hard.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010082]
//yJ΁z
<voice name="J" class="J" src="b303/0601330ku">
u閧łv

//ylz
<voice name="l" class="l" src="b303/0601340sy">
ucc܂łƂāA閧Hv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010083]
//yJ΁z
<voice name="J" class="J" src="b303/0601350ku">
uł͂܂v

//yJ΁z
<voice name="J" class="J" src="b303/0601360ku">
uIULB
@ȂBĂ閧AuoƂ̂łv

//ylz
<voice name="l" class="l" src="b303/0601370sy">
úHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ω_C_normal.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010084]
//yJ΁z
<voice name="J" class="J" src="b303/0601380ku">
uMł钇ԂɂȂ΁AłĂƐMāv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010085]
@H

@ŋ߁A悤ȂƂ肪悤ȁccH

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010086]
@ccccI<k>
@A΁I

@I̒ŁAςȐ̋U_lijɁA閧̂Ɛuꂽ񂾂\\H

@PȂ閲ƎvĂǁ\\


//ylz
<voice name="l" class="l" src="b303/0601390sy">
ucč́Âv

//ylz
<voice name="l" class="l" src="b303/0601400sy">
uāA͔󃖁Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	StL(1400, @0, @0, "st~_ʏ__angry.png");
	StC(1800, @0, @0, "stK[lbg_ω__fear.png");
	StR(1600, @0, @0, "stXsJ_ω__shock.png");
	FadeStL(300, false);
	FadeStC(300, false);
	FadeStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text260]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601410sp">
u[AIUL[v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010087]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601420ga">
uAvłHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @0, @0, "st~_ʏ__happy.png");
	FadeStL(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010088]
//y~z
<voice name="~" class="~" src="b303/0601430mi">
uȂ}}ȂI
@LEppAIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(160, false);
	DeleteStL(160, false);
	DeleteStR(160, true);
	StC(1800, @0, @0, "st_ʏ_C_shock2.png");
	FadeStC(240, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text270]
//yJ΁z
<voice name="J" class="J" src="b303/0601440ku">
uȁcciXH@LEccv

//ylz
<voice name="l" class="l" src="b303/0601450sy">
uB
@p^[͂߂ɂ悤v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ʏ_C_hard.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text280]
//yJ΁z
<voice name="J" class="J" src="b303/0601460ku">
uccقB
@łˁv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010089]
//yJ΁z
<voice name="J" class="J" src="b303/0601470ku">
uł͂̍ہAڐu˂܂\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "st_ω_C_hard.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010090]
//yJ΁z
<voice name="J" class="J" src="b303/0601480ku">
uIULB
@Ȃ̉BƂ͂ȂłHv

//ylz
<voice name="l" class="l" src="b303/0601490sy">
uHv

//ylz
<voice name="l" class="l" src="b303/0601500sy">
uA₠v

//ylz
<voice name="l" class="l" src="b303/0601510sy">
u͂͂͂͂͂́ccv

//ylz
<voice name="l" class="l" src="b303/0601520sy">
uBȂāAȂ̂Ƃ낤Ȃv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(160, true);
	StCL(1400, @0, @0, "st~_ω__hard.png");
	StCR(1600, @0, @0, "stXsJ_ω__hard.png");
	FadeStCL(240, false);
	FadeStCR(240, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text290]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601530sp">
u~v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateEV("GCxg500", 6000, Center, Middle, "ev_a1_01_01c_~o_b.jpg");
	Fade("GCxg500",0,1000,null,true);


	DeleteStCL(0, false);
	DeleteStCR(0, false);

//[SEFse[_MO_~
	CreateSE("SE01","se[_MO_~");
	MusicStart("SE01",0,1000,0,1000,null,false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010091]
//y~z
<voice name="~" class="~" src="b303/0601540mi">
u݁[Iv

//ylz
<voice name="l" class="l" src="b303/0601550sy">
u[Iv

@~ɂ݂B

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	FadeDelete("GCxg500", 500, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text294]
//y~z
<voice name="~" class="~" src="b303/0601560mi">
u񂭂ccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "stK[lbg_ω__angry.png");
	StR(1600, @0, @0, "stXsJ_ω__hard.png");
	FadeStC(300, false);
	FadeStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010092]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601570ga">
úHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @20, @100, "st~_ω__happy.png");
	Move("@StL*", 300, @0, @-100, Dxl1, false);
	FadeStL(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text296]
//y~z
<voice name="~" class="~" src="b303/0601580mi">
uIv

//ylz
<voice name="l" class="l" src="b303/0601590sy">
ucc邹Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @20, @0, "st~_ω__shout.png");
	FadeStL(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010093]
//y~z
<voice name="~" class="~" src="b303/0601600mi">
uIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @20, @0, "st~_ω__pinch.png");
	FadeStL(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010094]
//y~z
<voice name="~" class="~" src="b303/0601610mi">
úAȁccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StL(1400, @20, @0, "st~_ω__hard.png");
	FadeStL(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010095]
//y~z
<voice name="~" class="~" src="b303/0601620mi">
u񂱂̓łȂccv

//ylz
<voice name="l" class="l" src="b303/0601630sy">
uccv

@Ȃ񂾂̐́H<k>
@zgɂ݂̓Ŋ̂IH

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	StL(1400, @-100, @0, "st_ʏ_C_hard.png");
	StCL(1800, @50, @0, "st~_ω__hard.png");
	StC(2000, @100, @0, "stK[lbg_ω__angry.png");
	StR(1600, @100, @0, "stXsJ_ω__hard.png");
	FadeStL(300, false);
	FadeStCL(300, false);
	FadeStC(300, false);
	FadeStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text310]
//yJ΁z
<voice name="J" class="J" src="b303/0601640ku">
uǂ\\}悤łˁv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text311]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601650sp">
uւAȂ񂾁B
@ǂ炻̔閧Aāv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text312]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601660ga">
ułˁB
@łv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text313]
//y~z
<voice name="~" class="~" src="b303/0601670mi">
u~QIv

//ylz
<voice name="l" class="l" src="b303/0601680sy">
uH@ÁÁccv

@O邱ƂoĂ܂A<RUBY text="OcF">VW</RUBY>̊Oɒǂ\\AAfbh͘bĂB

@ȂƂŁAL킯ɂ͂ȂB

@ÍAo߂ā\\

//ylz
<voice name="l" class="l" src="b303/0601690sy">
u͂ȁ\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 1000, 0, null);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text321]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601700sp">
úHv

//ylz
<voice name="l" class="l" src="b303/0601710sy">
u{̂ƂƁ\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text322]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601720ga">
uƁHv

//ylz
<voice name="l" class="l" src="b303/0601730sy">
u܂茾͂Ȃ񂾂\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text324]
//y~z
<voice name="~" class="~" src="b303/0601740mi">
uȂ񂾂Hv

//ylz
<voice name="l" class="l" src="b303/0601750sy">
uI@{{`ĂbIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StCL(1800, @50, @0, "st~_ω__shock.png");
	StC(2000, @100, @0, "stK[lbg_ω__shock.png");
	StR(1600, @100, @0, "stXsJ_ω__shock.png");
	FadeStCL(300, false);
	FadeStC(300, false);
	FadeStR(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text326]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601760sp">
uHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010096]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601770ga">
uIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010097]
//y~z
<voice name="~" class="~" src="b303/0601780mi">
uȂƂIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStL(300, false);
	DeleteStCL(300, false);
	DeleteStC(300, false);
	DeleteStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text330]
@AbII

@Rl<RUBY text="Gg["></RUBY>̒ڂꂽr[AI͔wđS̓_bV\\

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	CreateSE("SE01","se퓬__01");
	MusicStart("SE01",0,1000,0,1000,null,false);

	CreateColorEXadd("GtFNg", 3000, "#FF6600");
	CreateColorEXadd("GtFNg2", 10000, "#A04000");
	CreateColorEXadd("GtFNg3", 3000, "WHITE");
	CreateColorEXadd("GtFNg4", 3000, "#FF6600");
	CreateColorEX("GtFNg5", 500, "WHITE");
	Request("GtFNg5", SubRender);
	CreateColorEXadd("GtFNg6", 15000, "WHITE");


	CreateTextureEX("~", 400, Center, Middle, "cg/bg/bg16110_2_򏗓.jpg");
	CreateTextureSP("~", 20, Center, Middle, "cg/bg/bg16110_2_򏗓.jpg");

	Fade("GtFNg2", 0, 700, null, true);
	DrawTransition("GtFNg2", 200, 0, 1000, 100, null, "cg/data/out_zoom_0.png", false);
	Fade("GtFNg2", 200, 0, null, true);

	Fade("GtFNg", 0, 200, null, true);
	DrawTransition("GtFNg", 200, 0, 1000, 100, null, "cg/data/out_lightsun_0.png", false);

	Fade("GtFNg4", 0, 200, null, true);
	DrawTransition("GtFNg", 200, 0, 600, 100, null, "cg/data/out_explo_0.png", false);

	Fade("GtFNg4", 100, 800, null, true);
	FadeDelete("GtFNg4", 200, false);

	Fade("Gu[Q", 300, 0, null, false);

	Fade("GtFNg2", 0, 1000, null, true);
	DrawTransition("GtFNg2", 200, 0, 1000, 100, null, "cg/data/out_zoom_0.png", false);

	Fade("GtFNg6", 100, 400, null, true);

	FadeF3("Gwi50", 2000, 2000, 1000, 0, 0, Dxl3, false);
	Fade("~", 0, 1000, null, true);
	FadeF3("~", 2000, 2000, 1000, 0, 0, Dxl3, false);

	FadeDelete("GtFNg6", 500, false);



	DrawTransition("~", 0, 500, 500, 300, null, "cg/data/out_light_0.png", true);



	Fade("GtFNg5", 0, 1000, null, true);
	DrawTransition("GtFNg5", 1700, 1000, 0, 100, null, "cg/data/effect_0_0.png", false);


	FadeDelete("GtFNg", 1000, false);
	FadeDelete("GtFNg2", 1000, false);
	FadeDelete("GtFNg3", 1000, false);
	FadeDelete("GtFNg4", 1000, false);

	FadeDelete("GtFNg5", 2000, false);



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text332]
@I̖ڂ̑OŁAB

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010098]
//ylz
<voice name="l" class="l" src="b303/0601790sy">
ucccćHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SoundPlay("@smgm16",0,1000,true);


	StC(1800, @0, @0, "st_ω_C_hard.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text334]
//yJ΁z
<voice name="J" class="J" src="b303/0601800ku">
u͂܂v

//ylz
<voice name="l" class="l" src="b303/0601810sy">
uȂȂȁ\\Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	FadeDelete("~", 0, false);
	FadeDelete("~", 0, false);
	FadeDelete("P", 1000, true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010099]
@̎茳ɂ́AقǂƓ̃XCb`B

@ccAɂd|Ă̂H

@IAԈ\\{{̓̕I

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(160, true);

	StL(1400, @-100, @0, "st_ʏ_C_hard.png");
	StCL(1800, @50, @0, "st~_ω__hard.png");
	StC(1800, @100, @0, "stK[lbg_ω__angry.png");
	StR(1600, @100, @0, "stXsJ_ω__hard.png");
	FadeStL(300, false);
	FadeStCL(300, false);
	FadeStC(300, false);
	FadeStR(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text340]
//y~z
<voice name="~" class="~" src="b303/0601820mi">
u{{ȂĂȂI
@ȂIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010100]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601830ga">
uRłH
@IULccЂǂccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010101]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601840sp">
uA^VxƂɂ́\\
@킩Ăł傤ˁHv

//yJ΁z
<voice name="J" class="J" src="b303/0601850ku">
u閧AĂ炢܂v

//ylz
<voice name="l" class="l" src="b303/0601860sy">
uccÁcćccv


@WWƋl߂SlB

@́Aācc

@ȂAAĂ炦Ȃ񂶂cc

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	SetVolume("@smgm*", 200, 0, null);

	DeleteStL(300, false);
	DeleteStCL(300, false);
	DeleteStC(300, false);
	DeleteStR(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text350]

//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0601870al">
uR\\\\\\\\\\bIIv

@H<k>@̐́H

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//XߎėAfbh

	StC(1800, @0, @0, "stAfbh_ʏ__angry.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text352]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0601880al">
uĂ߁[APT{ĂȂɗVł₪񂾃bIHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	SoundPlay("@smgm16a",0,1000,true);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text353]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601890sp">
uQccAfbhIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010102]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601900ga">
uÁÁAʂɗVł킯ȂĂłˁv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010103]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0601910al">
uĂ񂾂Hv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010104]
//y~z
<voice name="~" class="~" src="b303/0601920mi">
uقĂ̂[Iv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "stAfbh_ʏ__rage.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text357]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0601930al">
uł񂶂ˁ[bIv

</PRE>
	SetText();
	TypeBegin3(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(100, true);

//S
//[SEFse[_MO_R@oɍ킹Ė炵Ă݂ĉB
	CreateSE("SE01","se[_MO_R");

	StL(1800, @0, @0, "st~_ʏ__fear.png");
	StC(1800, @0, @0, "stK[lbg_ʏ__shy.png");
	StR(1600, @0, @0, "stXsJ_ʏ__gag.png");
	FadeStL(240, false);
	FadeStC(240, false);
	FadeStR(240, false);

	MusicStart("SE01",0,1000,0,1000,null,false);
	Shake("@StR*", 300, 5, 5, 0, 0, 500, null, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text358]
//yXsJz
<voice name="XsJ" class="XsJ" src="b303/0601940sp">
uɂIv

</PRE>
	SetText();
	TypeBegin2(200);//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//S
//[SEFse[_MO_R@oɍ킹Ė炵Ă݂ĉB
	CreateSE("SE01","se[_MO_R");
	MusicStart("SE01",0,1000,0,1000,null,false);

	Shake("@StC*", 300, 5, 5, 0, 0, 500, null, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text858]
//yK[lbgz
<voice name="K[lbg" class="K[lbg" src="b303/0601950ga">
uIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//S
//[SEFse[_MO_R@oɍ킹Ė炵Ă݂ĉB
	CreateSE("SE01","se[_MO_R");
	MusicStart("SE01",0,1000,0,1000,null,false);

	Shake("@StL*", 300, 5, 5, 0, 0, 500, null, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text958]
//y~z
<voice name="~" class="~" src="b303/0601960mi">
uIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStL(160, false);
	DeleteStC(160, false);
	DeleteStR(160, true);
	StC(1800, @0, @0, "stAfbh_ʏ__rage.png");
	FadeStC(240, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text361]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0601970al">
uIAƖ߂邼bIIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	DeleteStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0012105]
@ƁAԂAfbhB

@ޏȂ΁AI͑O̔閧foĂȂB

//ylz
<voice name="l" class="l" src="b303/0601980sy">
uTL[AAfbhv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "stAfbh_ʏ__normal.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010105]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0601990al">
uv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "stAfbh_ʏ__angry.png");
	FadeStC(300, false);


//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text366]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0602000al">
uccH
@Ă₿Ƒ҂ẴIULIv

//ylz
<voice name="l" class="l" src="b303/0602010sy">
uHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "stAfbh_ʏ__rage.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text368]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0602020al">
ú\\`͂Ă߁[bIv

//ylz
<voice name="l" class="l" src="b303/0602030sy">
ûHv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010106]
@~͌B

@uقĂ̂[Iv

@IVC̈`

//ylz
<voice name="l" class="l" src="b303/0602040sy">
uA₢₻͈\\v

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

	StC(1800, @0, @0, "stAfbh_ⴍ\__angry.png");
	FadeStC(300, false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010107]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0602050al">
uⓚpIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0012108]
//ylz
<voice name="l" class="l" src="b303/0602060sy">
uH@AƁI
@<RUBY text="ق">a</RUBY>Aǂccv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\



//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text0010108]
//yAfbhz
<voice name="Afbh" class="Afbh" src="b303/0602070al">
uǂႠbIv

</PRE>
	SetText();
	TypeBegin();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


	CreateColorEX("P", 1500, "#000000");
	Fade("P",0,0,AxlAuto,true);
	Fade("P",3000,1000,AxlAuto,false);

//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
<PRE @box00>
[text380]
//ylz
<voice name="l" class="l" src="b303/0602080sy">
uႠIIv

</PRE>
	SetText();
	TypeBegin5();//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

//
//[SEFse퓬_U_Ō01
	CreateSE("SE01","se퓬_U_Ō01");

	CreateTextureSP("~", 50, Center, Middle, "cg/bg/bg16110_2_򏗓.jpg");

		MusicStart("SE01",0,1000,0,1000,null,false);
		Shake("Gwi50", 500, 0, 10, 0, 0, 500, null, false);
		Shake("@StC*", 500, 0, 10, 0, 0, 500, null, false);
		DeleteStC(300, false);

		Fade("P",300,1000,Axl3,true);

	SetVolume("@smgm*", 3000, 0, null);

	Wait(3000);

//ubNAEg



//AŋUV邩


//t@C	"b3_03_07.nss"
//	$GameName = "b3_03_07.nss";


}
